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I'm a graduate student at NYU ITP in Brooklyn, designing interactive products and experiences that feel clear in real life, not just on a screen.

I'm drawn to invisible problems. I usually start by watching how people actually move through a space or make a decision, then dig into messy research until I can see where things break down and how to fix them.

I work best when I understand the technical side behind what I'm designing, so I stay close to implementation through rapid prototyping and building with code when needed.

Before UX, I worked as a VFX compositor for three years at Company3, building believable shots by obsessing over light, depth, and continuity. That "make it feel real" mindset still drives how I design.

Outside of design, you can usually find me in dance studios — anywhere from hip hop to ballet — or in Central Park cycling through or sunbathing.